Open merecesarchviz opened 1 year ago
Hi, we find eye blink/head motion coefficients will make an unstable paste back in full
mode, so we remove them currently.
We will try to retrain the model for better performance.
I came here wondering the same thing. Sometimes with a character looking directly at the viewer it's possible to get an animation in full mode that includes blinking and doesn't move the head too much causing the picture to kind of having that tearing effect like it sometimes does, but when you disable the movement then the blinking also goes away.
SadTalker is pretty awesome, and glad to hear you're improving the model even further.
Hi, what does the blinking video expected to be? Should it be for the same image as the input image or any blinking video will do?
Hi, what does the blinking video expected to be? Should it be for the same image as the input image or any blinking video will do?
any blinking video will do
Thanks. I am getting an error while uploading the blinking video and trying to figure out what the reason could be. Should the duration of the blinking video match with that of the audio?
Thanks. I am getting an error while uploading the blinking video and trying to figure out what the reason could be. Should the duration of the blinking video match with that of the audio?
it should loop the blinking vid if shorter than audio, what error are you getting?
Hi, thanks for the reply, appreciate it! I am using the implementation on Replicate -- https://replicate.com/cjwbw/sadtalker and it says -'Path' object has no attribute 'split' when I try to upload any blinking video. Without that, it works fine. But, that's not useful for the application I am creating since it looks very unnatural without the blinking.
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it is possible to adjust this parameters?
because if we select remove head motion the character will not blink the eyes also! will be nice let the eyes blink
and about the head moving sometimes is to much! will be nice can control this