Open doogyhatts opened 1 year ago
Could you solve that issue? I changed the size of the model to 512x512 but it still takes the face model incorrectly, the cut is made below the lip which produces wrong movements. With both models 256 and 512, the cut is done in the same area, only the image resolution changes.
So that when the character animates facially, the surrounding regions outside of the face do not move or vibrate. Also, it removes the need to have an arbitrary cut across the character's hair nearer to top of its head.