Closed ghost closed 8 years ago
How do you have your materials defined?
On Sun, Jan 17, 2016 at 11:52 PM, Yetta1 notifications@github.com wrote:
Seems the old issue has come back. The PNG files do not show in DarkRadiant and reverts to the shader not found image. For now I've reverted to using TGA's.
— Reply to this email directly or view it on GitHub https://github.com/OpenTechEngine/Discussions/issues/27.
Yes I have. The PNG files for the lights also doesn't work, had to convert to TGA. It's DarkRadiant 2.0.3 with the last public build of OpenTech.
EDIT FIXED//I can't setup the code to compile the engine, there is a cmakelists error "Expected a command name, got unquoted argument with text "<<<<<<<". was hoping there might be an error with the older build.//
I will have to take a look at that somepoint, older release might work, i think i used <2 version successfully..
On Mon, Jan 18, 2016 at 10:24 AM, Yetta1 notifications@github.com wrote:
Yes I have. The PNG files for the lights also doesn't work, had to convert to TGA. It's DarkRadiant 2.0.3 with the last public build of OpenTech. I can't setup the code to compile the engine, there is a cmakelists error "Expected a command name, got unquoted argument with text "<<<<<<<". was hoping there might be an error with the older build.
— Reply to this email directly or view it on GitHub https://github.com/OpenTechEngine/Discussions/issues/27#issuecomment-172460187 .
@kortemik Just did a successful build of the engine, the PNG's work again. Not sure what happened with the older build.
Seems the old issue has come back. The PNG files do not show in DarkRadiant and reverts to the shader not found image. For now I've reverted to using TGA's.