Texturing is taking longer than expected, the preview has the base colour. I still need to do the details, then render to another UV layout to eliminate the symmetrical texturing and less seaming. After it's done. i'll save out different colour versions for multi-player and future in-engine editing. The model is under 3000 triangles.
Texturing is taking longer than expected, the preview has the base colour. I still need to do the details, then render to another UV layout to eliminate the symmetrical texturing and less seaming. After it's done. i'll save out different colour versions for multi-player and future in-engine editing. The model is under 3000 triangles.