OpenTechEngine / Discussions

The issues of this project are abused as a discussion forum for Open Tech
4 stars 0 forks source link

Errors detected while attempting to play d3bfg as a submod of OTE #46

Open BielBdeLuna opened 7 years ago

BielBdeLuna commented 7 years ago

d3BFG is at the moment to only game that should be playable in the OTE but ATM it isn't playable as a mod of it. making it playable as a mod should allow us to detect errors in the engine that should be sorted out.

1 - mod files aren't yet priority over files packed in .resources files: Making fs_resourceLoadPriority default as 0 should allow modding in case of having .resources files in the mod folder. I made a PR in order to solve this.

2 - .resources files or any other mod files in the mod directory should be prioritized over any file in the base directory: When using fs_resourceLoadPriority as 0 .resources files in a mod directory become the least priority posible even having files in the base directory having further priority than them.

I think this should be the priorities:

1st priority ) common files in the fs_game directory 2nd priority ) .resource files in the fs_game directory 3rd priority ) common files in the fs_game_base directory 4th priority ) .resources files in the fs_game_base directory 5th priority ) common files in the base directory 6th priority ) *.resources files in the base directory

3- sound devices doesn't seem to be well detected by openAL, there is no sound and launching s_restart end up with error messages.