OpenTechEngine / OpenTechBFG

Engine based on (RB) Doom 3 BFG aiming to allow the creation of standalone games
Other
84 stars 11 forks source link

EnvShot #100

Open ghost opened 7 years ago

ghost commented 7 years ago

Starting pulling models into the maps, materials work fine, need to fix my specular maps though, a bit diffuse. Want to start capturing environment shots for the metal surfaces but end up getting images of the CEGUI console.

kortemik commented 7 years ago

So you need to have envshot w/o cegui? bind the envshot command to an unused key and you should be able to shot it cegui closed

On Wed, Jul 13, 2016 at 9:24 AM, Yetta1 notifications@github.com wrote:

Starting pulling models into the maps, materials work fine, need to fix my specular maps though, a bit diffuse. Want to start capturing environment shots for the metal surfaces but end up getting images of the CEGUI console.

— You are receiving this because you are subscribed to this thread. Reply to this email directly, view it on GitHub https://github.com/OpenTechEngine/OpenTechBFG/issues/100, or mute the thread https://github.com/notifications/unsubscribe/AA19Oi5xau1lKGUUOR3JCyliSH4FpHcFks5qVISKgaJpZM4JLGZH .

ghost commented 7 years ago

@kortemik The level doesn't appear in the envshot, only a black screen with the console open. I'll do the bind to see if it helps.

BielBdeLuna commented 7 years ago

in RBDoom3 you haev the same problem (besides the cegui)? you get just black textures?

ghost commented 7 years ago

I havent tried in RBDoom3. I'll try later tonight, got classes soon.