OpenTechEngine / OpenTechBFG

Engine based on (RB) Doom 3 BFG aiming to allow the creation of standalone games
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[Review/DontMergeYet] All sorts of things #107

Closed damiel closed 8 years ago

damiel commented 8 years ago

This pull request ports over alot of graphical features from rbdoom3bfg including HDR, SRGB, linear HDR, SMAA, SSAO, SSGI, Tonemaps and a bunch of fixes and ReadMe updates.

I know there is still a bunch left from rbdoom3bfg, but i cant port those over yet as i dont uderstand those all too well, i tried porting them over but faced lots of problems so i put those on hold for now.

I think its now a good time for me to work on renderfixes rather then adding more new stuff :)

kortemik commented 8 years ago

renderprogs need to be copied over if using original game content

damiel commented 8 years ago

Needing to copy over from renderprogs should be fixed now, pls confirm.

damiel commented 8 years ago

Rebasing my render branch with master seems to break shadow(maps?). Ill have to investigate a bit why this is happening.

EDIT

It also seems to make auto exposure go crazy, taking very long to adjust the brightness. Turning shadowmapping off with r_useShadowMapping 0 in autoexec.cfg makes the slow exposure go away but shadows still are partly broken. It mainly effects the shadows thrown by the mirror and the ramp in our testmap.

damiel commented 8 years ago

I am closing this pullrequest in favor of my new and slimmed down one here: #130