Closed damiel closed 8 years ago
renderprogs need to be copied over if using original game content
Needing to copy over from renderprogs should be fixed now, pls confirm.
Rebasing my render branch with master seems to break shadow(maps?). Ill have to investigate a bit why this is happening.
EDIT
It also seems to make auto exposure go crazy, taking very long to adjust the brightness. Turning shadowmapping off with r_useShadowMapping 0 in autoexec.cfg makes the slow exposure go away but shadows still are partly broken. It mainly effects the shadows thrown by the mirror and the ramp in our testmap.
I am closing this pullrequest in favor of my new and slimmed down one here: #130
This pull request ports over alot of graphical features from rbdoom3bfg including HDR, SRGB, linear HDR, SMAA, SSAO, SSGI, Tonemaps and a bunch of fixes and ReadMe updates.
I know there is still a bunch left from rbdoom3bfg, but i cant port those over yet as i dont uderstand those all too well, i tried porting them over but faced lots of problems so i put those on hold for now.
I think its now a good time for me to work on renderfixes rather then adding more new stuff :)