OpenTechEngine / OpenTechBFG

Engine based on (RB) Doom 3 BFG aiming to allow the creation of standalone games
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Sound device #148

Closed BielBdeLuna closed 6 years ago

BielBdeLuna commented 6 years ago

This Branch solves the s_device functionality in OpenAL, originally it had none, you can force the engine to use a specific device as sound device.

as information one searches the reference to the sound device the engine gives with "listDevices" once you know the "number of the device" you input that number after "s_device" and then you proceed to "s_restart" internally the engine shutdown the device, and init the new device,and so the sound is restarted using the new device

BielBdeLuna commented 6 years ago

the restart it's not working well it's still a WIP