add a '''r_specularPower" so it acts like the fallback measure, default it's value to 10.0f (the original vaolue in the shaders) and add an explanation specifying that "it's a fallback method" alongside a credible explanation on what "specular power" is.
add a '''r_specularPower" so it acts like the fallback measure, default it's value to 10.0f (the original vaolue in the shaders) and add an explanation specifying that "it's a fallback method" alongside a credible explanation on what "specular power" is.