OpenTechEngine / OpenTechBFG

Engine based on (RB) Doom 3 BFG aiming to allow the creation of standalone games
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OTE - PBR - add a new cvar that controls the specular power on the shaders #38

Open BielBdeLuna opened 9 years ago

BielBdeLuna commented 9 years ago

add a '''r_specularPower" so it acts like the fallback measure, default it's value to 10.0f (the original vaolue in the shaders) and add an explanation specifying that "it's a fallback method" alongside a credible explanation on what "specular power" is.