OpenTechEngine / OpenTechBFG

Engine based on (RB) Doom 3 BFG aiming to allow the creation of standalone games
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A properly working console, maybe in cegui (or restore original) #46

Open DanielGibson opened 8 years ago

DanielGibson commented 8 years ago

Kinda related to #45 - in the cegui branches we have a cegui-based console, but it isn't as great as the original console yet.

If we want to keep it, we should probably make sure it supports autocompletion etc, but I wouldn't mind just using the original console, as it was mostly independent of the menu and doesn't use flash.

Especially the console history should work.

kortemik commented 8 years ago

Original can be restored by replacing CEGUIConsole::Console with BFG::Console on following line https://github.com/OpenTechEngine/OpenTechBFG/blob/master/neo/cegui/console/Console.cpp#L180

ghost commented 8 years ago

@kortemik Think i'll revert to classic console. Thank you kortemik.

kortemik commented 8 years ago

@Yetta1 for now at least, I will fix the cegui one soon too

ghost commented 8 years ago

@kortemik Line change gave a error in VS 2013, build failed.

BielBdeLuna commented 8 years ago

I would stick with new, it only needs the auto-completion to be 100% useful for me

Deperture commented 8 years ago

Has the console been fixed?

kortemik commented 8 years ago

I think it's usable at the moment, needs some polishing but should do for now.

@TheNorseHorse latest windows builds here