Open DanielGibson opened 8 years ago
Daniel is this using the OTE engine? if so, it is because there is no HUD isn't it?
yes, it's with OTE engine and only our own assets from base/
does the FPS display actually use the HUD? I thought it only rendered the text/numbers in the upper right corner. (Didn't look at the code, though)
when the HUD was a gui file it had the FPS stuff embedded in it.
we might need a dev HUD
Ok, the code is actually in idConsoleLocal::DrawFPS( float y ) and looks like renderSystem->DrawBigStringExt( LOCALSAFE_RIGHT - w, idMath::Ftoi( y ) + 2, s, colorWhite, true );
I think this doesn't need GUI/HUD. However, it seems to be part of the console code, so it may as well be related to the cegui console.
Want me to create graphic assets for a HUD GUI?
no need yet, i will create cegui version first, then we can tune the graphics once the code is working
As long as we get the old console back or something similar. :P I miss the autocompletion now.
with our base assets,
com_showFPS 1
(or 2) don't draw the FPS as expected.maybe the font is just missing, there are some warnings during startup regarding fonts:
Wo do have
base/newfonts/48.dat
andbase/newfonts/Arial_Narrow/48.dat
, though.