OpenTechEngine / OpenTechBFG

Engine based on (RB) Doom 3 BFG aiming to allow the creation of standalone games
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Crosshair #66

Open DanielGibson opened 8 years ago

DanielGibson commented 8 years ago

We should have a crosshair, even if we don't have weapons yet. The g_editEntityMode CVar lets you select entities by shooting at them, and displays the entity number, spawnclass and entity name in the console. In the foreseeable future it might even do more :-)

ghost commented 8 years ago

And a fleshlight please.

BielBdeLuna commented 8 years ago

"fleshlight"? Poorn3BFG XDD

we could have a devHUD so we get less repeated HUD missing messages, what do we need? do we need to program it in CGUI c++ code? or only create it's layout code?

DanielGibson commented 8 years ago

Don't know, why don't you try to find out how the HUD works and how it's integrated in the code?

BielBdeLuna commented 8 years ago

because if someone already tried to implement CGUI might know the answer, like when I and Kortemic talked via google hangouts and we kinda left it there with the current situation, it's easier to work with someone that knows the implementation and could indicate what to do than to try to understand it all from scratch.