OpenTechEngine / OpenTechBFG

Engine based on (RB) Doom 3 BFG aiming to allow the creation of standalone games
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Latest release build crash #68

Closed ghost closed 8 years ago

ghost commented 8 years ago

Just built the source, all was successful, however the engine crashes at startup.

kortemik commented 8 years ago

which branch was that? master?

BielBdeLuna commented 8 years ago

is there a way in windows to see the messages of OTE's console? like how in Linux, if you start the app in a terminal, you can get the console messages in the terminal even when the app has crashed.

ghost commented 8 years ago

Yes it was master. I'll have to look up tuts for how to get messages out of the console on Windows, maybe through the powershell.

DanielGibson commented 8 years ago

I couldn't reproduce the crash with Win64 Release binaries built with MSVC2013.

To actually run the default map I had to push some files into the repo that were missing because .gitignore hid them.

BTW, running OpenTechEngine.exe +set fs_basepath ../../ in OpenTechBFG/build/bin/ works fine on Windows too, so copying files around isn't needed anymore.

ghost commented 8 years ago

Cleaned the solution and rebuilt, OTE works again, however there i a possible bug, the engine locks up completely when I move the mouswheel, in fullscreen it locks up the system, needing a system restart.

DanielGibson commented 8 years ago

great

kortemik commented 8 years ago

locks up completely was an issue in the past with mousewheel caused by there being not enough weapons defined. the c++ code for wheel weapon switch didn't check that there is a weapon to switch to. might be the issue here too. i think i worked with it in dhewm3

On Sun, Aug 2, 2015 at 10:28 PM, Daniel Gibson notifications@github.com wrote:

great

— Reply to this email directly or view it on GitHub https://github.com/OpenTechEngine/OpenTechBFG/issues/68#issuecomment-127059463 .

ghost commented 8 years ago

Closing this since kortemik has it listed in another issue.