Closed ghost closed 9 years ago
which branch was that? master?
is there a way in windows to see the messages of OTE's console? like how in Linux, if you start the app in a terminal, you can get the console messages in the terminal even when the app has crashed.
Yes it was master. I'll have to look up tuts for how to get messages out of the console on Windows, maybe through the powershell.
I couldn't reproduce the crash with Win64 Release binaries built with MSVC2013.
To actually run the default map I had to push some files into the repo that were missing because .gitignore hid them.
BTW, running OpenTechEngine.exe +set fs_basepath ../../
in OpenTechBFG/build/bin/ works fine on Windows too, so copying files around isn't needed anymore.
Cleaned the solution and rebuilt, OTE works again, however there i a possible bug, the engine locks up completely when I move the mouswheel, in fullscreen it locks up the system, needing a system restart.
great
locks up completely was an issue in the past with mousewheel caused by there being not enough weapons defined. the c++ code for wheel weapon switch didn't check that there is a weapon to switch to. might be the issue here too. i think i worked with it in dhewm3
On Sun, Aug 2, 2015 at 10:28 PM, Daniel Gibson notifications@github.com wrote:
great
— Reply to this email directly or view it on GitHub https://github.com/OpenTechEngine/OpenTechBFG/issues/68#issuecomment-127059463 .
Closing this since kortemik has it listed in another issue.
Just built the source, all was successful, however the engine crashes at startup.