OpenTechEngine / OpenTechBFG

Engine based on (RB) Doom 3 BFG aiming to allow the creation of standalone games
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Problems compiling on VS2015 Community #72

Closed ghost closed 9 years ago

ghost commented 9 years ago

I've upgraded to VS 2015 Community edition and created the following batch file to create the solution.

cd ..
del /s /q build
mkdir build
cd build
cmake -G "Visual Studio 14 Win64" -DCMAKE_INSTALL_PREFIX=../bin/win10-64 -DOPENAL=OFF -DBUNDLED_FREETYPE=ON ../
pause

It worked well, however when compiling the code in VS2015 I get 14 succeeded, 2 failed.

Here is some lines from the output.

15>C:\Users\Tiaan\Documents\GitHub\OpenTechBFG\neo\renderer\Interaction.cpp : fatal error C1001: An internal error has occurred in the compiler.
15>  (compiler file 'f:\dd\vctools\compiler\utc\src\p2\main.c', line 246)
15>   To work around this problem, try simplifying or changing the program near the locations listed above.
15>  Please choose the Technical Support command on the Visual C++
15>   Help menu, or open the Technical Support help file for more information

and

15>cl : Command line error D8040: error creating or communicating with child process
16>------ Build started: Project: ALL_BUILD, Configuration: Debug x64 ------
16>  Building Custom Rule C:/Users/Tiaan/Documents/GitHub/OpenTechBFG/CMakeLists.txt
16>  CMake does not need to re-run because C:\Users\Tiaan\Documents\GitHub\OpenTechBFG\build\CMakeFiles\generate.stamp is up-to-date.
========== Build: 14 succeeded, 2 failed, 0 up-to-date, 0 skipped ==========
DanielGibson commented 9 years ago

Obviously it's buggy crap, don't use it.

ghost commented 9 years ago

I guess it still needs updates. Going to switch to Eclipse on Win10, building with Eclipse on linux as well.