Closed kortemik closed 8 years ago
yeah a warning should be fine
I still have to complete the weapon model animation and texturing. I'll create a quick dirty texture and upload the blend. Someone will have to get it into the engine. Kind of swamped with other work.
supply the *.blend and we'll create the md5animation and mesh files :+1:
OpenTechEngine: /home/kordex/code/OpenTechBFG/neo/d3xp/Player.cpp:5697: void BFG::idPlayer::Weapon_Combat(): Assertion `idealWeapon.Get() >= 0' failed. signal caught: Aborted si_code -6 Trying to exit gracefully.. session->GetSaveGameManager().CancelToTerminate(); soundSystem->StopAllSounds(); Stop();
I am all open to suggestions what to do with this. I think it would be better to just replace the assert with warning.