OpenTechEngine / OpenTechBFG

Engine based on (RB) Doom 3 BFG aiming to allow the creation of standalone games
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mouse wheel causes engine to abort because no weapons defined. #78

Closed kortemik closed 8 years ago

kortemik commented 8 years ago

OpenTechEngine: /home/kordex/code/OpenTechBFG/neo/d3xp/Player.cpp:5697: void BFG::idPlayer::Weapon_Combat(): Assertion `idealWeapon.Get() >= 0' failed. signal caught: Aborted si_code -6 Trying to exit gracefully.. session->GetSaveGameManager().CancelToTerminate(); soundSystem->StopAllSounds(); Stop();

I am all open to suggestions what to do with this. I think it would be better to just replace the assert with warning.

BielBdeLuna commented 8 years ago

yeah a warning should be fine

ghost commented 8 years ago

I still have to complete the weapon model animation and texturing. I'll create a quick dirty texture and upload the blend. Someone will have to get it into the engine. Kind of swamped with other work.

BielBdeLuna commented 8 years ago

supply the *.blend and we'll create the md5animation and mesh files :+1: