OpenTechEngine / OpenTechBFG

Engine based on (RB) Doom 3 BFG aiming to allow the creation of standalone games
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Mouse issues #81

Closed ghost closed 8 years ago

ghost commented 8 years ago

Built binaries under release for 32-bit and 64-bit versions. There is an issue with the mouse not moving the player, it works in the menu however, except when pressing the escape in the menu, the mouse pointer vanished, but shows activity when hovered over the buttons.

Here is another issue for the mouse on a older 64-bit from a clone around 3 months ago, it is related to the mouse-wheel crashing the game. Here is a screenshot of the error message.

mousedown_error

ghost commented 8 years ago

The no mouse movement issue only seems to occur on the 32-bit release build, the 64-bit works. Going to rebuild the 32-bit to see if there may have been a compiling issue.

ghost commented 8 years ago

Rebuilt the 32-bit binary, the mouse movement works again. However the mousewheel crash still occurs on the latest github clone.

kortemik commented 8 years ago

Yes that's because we don't have more than one weapon enabled, that assert should be changed as a warning not assert.

On Sun, Oct 18, 2015 at 8:50 PM, Yetta1 notifications@github.com wrote:

Rebuilt the 32-bit binary, the mouse movement works again. However the mousewheel crash still occurs on the latest github clone.

— Reply to this email directly or view it on GitHub https://github.com/OpenTechEngine/OpenTechBFG/issues/81#issuecomment-149034653 .

DanielGibson commented 8 years ago

ok, maybe #87 wasn't a proper fix anyway, we might (at least partially) revert it and investigate it.

DanielGibson commented 8 years ago

hopefully this is properly fixed now