OpenTechEngine / OpenTechBFG

Engine based on (RB) Doom 3 BFG aiming to allow the creation of standalone games
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We should look into integrating HDR and other enhancements from RBDOOM3-BFG. #93

Closed Deperture closed 6 years ago

Deperture commented 8 years ago

They've added HDR, and are experimenting with SMAA. I think we could use these things in OTE. Adding PBR will be even faster, as the experimental BRDF has also been integrated.

BielBdeLuna commented 8 years ago

the experimental BRDF it's still a stub though

damiel commented 8 years ago

I started porting HDR/SMAA/SSAO/SSGI to ote, but i am not sure when i am done with it and even when i am done with it(choking a bit with merging changes from the embeded shaders) i still think we need a proper settings menu, to give an easy accessible way to tweak those settings.

DanielGibson commented 8 years ago

I don't think this has high priority. Let RBD3BFG get it stable and possibly faster first, in the end merging shouldn't be too hard.

We still have lots of things to do here, like

BielBdeLuna commented 8 years ago

@DanielGibson what do you think of this idea? https://github.com/OpenTechEngine/Discussions/issues/39

damiel commented 8 years ago

I am done now with porting but i wont do a pull request just now because there are still a couple of things left that need fixing/adjustment. But i would appreciate if someone could test my branch and give feedback.

https://github.com/damiel/OpenTechBFG/tree/renderupdate

damiel commented 6 years ago

The bigger bunch of the graphical enhancements is already ported, only thing left is the pbr related work which i currently have in a branch. There is still a lot work left to do but i suggest we discuss this in our "forum". I am closing this issue for said reason.