Closed AutumnRivers closed 2 years ago
Hi there, i wasn't notified of this issue so I never noticed. This is not support for issues with your DNA file. You just have a broken DNA file.
If you are trying to open the other dna files after you try loading yours, you cannot do that. Disney's DNA code includes an issue where if you load a broken DNA file, you can't load another one after that. This isn't going to be changed due to the fact that you will never be loading a dna file after the game crashes.
Futhermore, all properly made files load perfectly fine in my testing
Understood, thank you!
Describe the bug
I have a DNA file that I originally made in the editor, and I tried to load it in a few weeks later. When I did that, I got the following error:
I can also prove that I have been making the DNA file with the editor, as I have screenshots of it in the editor: I haven't touched this file since I last had it in the editor, so it shouldn't be an issue of corruption. Note: I just tested this with the
tutorial_street.dna
andtoontown_central_2100.dna
and have gotten the exact same error. This seems to be an issue with the DNA loader?Edit: After creating this bug, I took a look at the command line and it seems that the DNA loader is having some syntax troubles:
This gets produced right before the "NoneType" error.
Reproduction Steps
toontown_central_2100.dna
or my attached DNA file.Expected behavior
The editor should load the DNA file with no error, and I should be able to get right back where I left off.
Attachments
hourglassprototype.zip (.zip because GitHub doesn't support .dna) You can also use the
toontown_central_2100.dna
from open-toontown/resources.System Info
Checklist