Closed meekee7 closed 4 years ago
The cause has been identified.
I had poorly understood the purpose of CSetHelper
in the CSet
bitfield structure. When I had first added a copy-assignment operator to CSetHelper
, it did not behave the way it was supposed to.
However, the CSetHelper
fix - including a copy-assignment operator - in PR #49 has the correct behavior and this bug does not occur anymore.
When a dino is attacking, sometimes a sound bug occurs. It sounds like the attacking sound effect is rapidly started over and over again before its playback is completed. It also sounds very weird. This bug should be resolved.