Closed ragesaq closed 5 years ago
This is caused by the HMD centered rotation to support space-turn allowing redirected walking. Using space-turn without head centered rotation would cause you to orbit your room's center rather than turn in place. I wasn't sure if there was any demand for the old room orbiting style. Thanks for voicing the need. I'll put it on the list to add an option to disable the HMD centering. Just out of curiosity, what's your use case?
Mixed reality players use it to adjust the room angle to make for a good camera angle all the time. I would really like to not have to mess with X and Z coords every time to get rotation in place, especially if I need to make a few adjustments.
I very, very frequently use OpenVR Advanced Settings to rotate my playspace and I've noticed that as of the 3.X branch when I do so it also changes the X and Z values. I then always have to set back to 0 to get my room space set the way I want. I always only want to apply a rotation, and not have any other adjustments made.