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Accessibility option: Adjust individual eye camera angle for double vision/diplopia #541

Open LandFunco opened 3 years ago

LandFunco commented 3 years ago

Is your feature request related to a problem? Please describe. Users suffering from diplopia or double vision are unable to use VR without also using prescription lenses containing prism in their headset. Prism in prescription eyewear redirects the angle of each eye in order to make the wearer’s vision converge. These lenses can worsen the general VR image quality for the user.

Describe the solution you'd like Theoretically if an accessibility option was available to adjust the horizontal and vertical angle of each VR eye’s “camera” individually then users suffering from diplopia could simulate the effect of prism and comfortably use VR without needing to rely on prescription lenses. This would greatly increase comfort overall.

Describe alternatives you've considered The only alternative is prescription lenses which can degrade the image quality of VR headsets and also reduce field of view due to increasing the distance of the user’s eyes from the normal VR lenses.

Additional context I have seen a handful of people asking for a similar solution on the web before but I have never seen a way of actually doing this universally.

ReeseWang commented 2 years ago

I second this. And I may be able to implement this. Just want to ask devs if it is possible to make the camera vectors of each eye crossed instead of parallel? Slight clipping in the field of view should be acceptable. If yes, where can I start from?