Those enthusiastic about flight simulators face significant challenges when trying to identify an opponent located directly behind them, as they must turn their head nearly 180 degrees to align the opponent with the sweet spot of their VR goggles, something impossible without also rotating their torso (difficult to do when seated and both hands are on the stick and throttle). One of the solutions they have found for this problem is to use a swivel office chair, which has its disadvantages (for example, they have to lift and lower their feet from the pedals each time they rotate the chair). Is it possible to create a function that allows the movement of the virtual head to be much more pronounced when moving the real head, so that, for example, turning the head 45° in the real world results in a 180° turn in the virtual world? It would be revolutionary for VR combat aviation enthusiasts!
Those enthusiastic about flight simulators face significant challenges when trying to identify an opponent located directly behind them, as they must turn their head nearly 180 degrees to align the opponent with the sweet spot of their VR goggles, something impossible without also rotating their torso (difficult to do when seated and both hands are on the stick and throttle). One of the solutions they have found for this problem is to use a swivel office chair, which has its disadvantages (for example, they have to lift and lower their feet from the pedals each time they rotate the chair). Is it possible to create a function that allows the movement of the virtual head to be much more pronounced when moving the real head, so that, for example, turning the head 45° in the real world results in a 180° turn in the virtual world? It would be revolutionary for VR combat aviation enthusiasts!