phase cmem: 251 K
! [LUA][ERROR] ERROR: There are no sound collection with path: characters_voice\scenario\agroprom\agr_base_commander_reward_pda
stack traceback:
...ld\S.T.A.L.K.E.R. - Clear Sky\gamedata\scripts_g.script:974: in function 'abort'
...L.K.E.R. - Clear Sky\gamedata\scripts\sound_theme.script:364: in function <...L.K.E.R. - Clear Sky\gamedata\scripts\sound_theme.script:326>
[C]: in function 'actor_sound'
...L.K.E.R. - Clear Sky\gamedata\scripts\sound_theme.script:774: in function 'load_sound'
...ld\S.T.A.L.K.E.R. - Clear Sky\gamedata\scripts_g.script:1148: in function <...ld\S.T.A.L.K.E.R. - Clear Sky\gamedata\scripts_g.script:1077>
FATAL ERROR
[error] Expression : 0
[error] Function : ErrorLog
[error] File : /home/runner/work/xray-16/xray-16/src/xrScriptEngine/ScriptEngineScript.cpp
[error] Line : 40
[error] Description : ERROR: There are no sound collection with path: characters_voice\scenario\agroprom\agr_base_commander_reward_pda
To Reproduce Try to start a new game using Steam version of CS & latest OpenXray build.
`Starting engine... ! Can't find sound 'characters_voice\scenario\video\intro_gsc' ! Can't find sound 'characters_voice\scenario\video\ds_black'
FATAL ERROR
[error] Expression : 0 [error] Function : ErrorLog [error] File : /home/runner/work/xray-16/xray-16/src/xrScriptEngine/ScriptEngineScript.cpp [error] Line : 40 [error] Description : ERROR: There are no sound collection with path: characters_voice\scenario\agroprom\agr_base_commander_reward_pda
stack trace:
xrDebug::GatherInfo(char, unsigned long, ErrorLocation const&, char const, char const, char const, char const) xrDebug::Fail(bool&, ErrorLocation const&, char const, char const, char const, char const) ErrorLog(char const) luabind::detail::function_object_impl<void ()(char const), luabind::meta::type_list<void, char const>, luabind::meta::type_list<> >::entry_point(lua_State) /lib/x86_64-linux-gnu/xrLuajit.so(+0x63d95) [0x7f632aec3d95] luabind::detail::class_rep::constructor_dispatcher(lua_State) /lib/x86_64-linux-gnu/xrLuajit.so(+0x63d95) [0x7f632aec3d95] /lib/x86_64-linux-gnu/xrLuajit.so(lua_pcall+0xaf) [0x7f632aeb765f] luabind::detail::pcall(lua_State, int, int) void luabind::call_function<void, luabind::meta::type_list<>>(luabind::adl::object const&) CALifeSimulator::CALifeSimulator(IPureServer, shared_str) game_sv_Single::Create(shared_str&) xrServer::Connect(shared_str&, GameDescriptionData&) CLevel::net_start2() CRenderDevice::BeforeFrame() CRenderDevice::ProcessFrame() CRenderDevice::message_loop() CRenderDevice::Run() Startup() RunApplication()`
Desktop (please complete the following information):
Additional context Seems that the issue has already been closed in 2020, but apparently the bug has not been fixed.