Animation system has reasonably big amount of code that takes time to compile and it gets compiled two times because we have two renderers. Putting it into separate library is problematic due to #ifdefs in the code. With ozz-animation we can just use separate GAPI-agnostic library.
Remove original animation system code from xrRender and use https://github.com/guillaumeblanc/ozz-animation
Advantages:
#ifdef
s in the code. With ozz-animation we can just use separate GAPI-agnostic library.Disadvantages, limitations?
To be identified.