The problem is that until this point I've used a udp socket and not a normal one. In what format should I sent the streaming start message? Should I turn the whole JSON object to a buffer and send it as I did with the other requests? Or should I pack it to a protected payload?
Hi,
you guys stated that one of the steps in the stream process is to send a "Gamestream Start Message" like this one:
The problem is that until this point I've used a udp socket and not a normal one. In what format should I sent the streaming start message? Should I turn the whole JSON object to a buffer and send it as I did with the other requests? Or should I pack it to a protected payload?
Thanks