Open bolte-17 opened 6 years ago
It is impossible to create a DPS for traps. Soo many factors: How many of the thrown are even being activated? If Projectiles: How many of those even hit enemies? What if enemies get pushed out of traps This is just the core problematic. This is the same reason why stuff like molten strike or bow skills only show damage per arrow or per attack.
With the removal of cooldowns from many traps, it seems like "sustained trap DPS" could be a meaningful calculation.
For a cooldown-less trap,
damage per trap
xtraps per throw
xtrap throw time
should be correct for DPS calculation? There are other factors such as trap trigger radius and arming time, but they shouldn't matter for DPS.Technically this would also be doable for mines assuming instant detonation.
Clearly this won't work for traps you can't already calculate DPS for such as Firestorm.
I suppose the major assumption this is making is that all the traps hit the same target, but I feel the number would still be a better representation of what we're usually trying to optimize if it takes throw speed into account.