Open MMREstimate opened 6 years ago
Issue 1 is fixed in the next update. Issue 3 isn't a bug; that skill does indeed have 0% base crit chance.
Issue 2 actually applies to all skills with cooldowns; I've been planning to fix it for a while, but it isn't straightforward as I need to account for things like skill repeats (e.g Spell Echo).
Here are some likely bugs with the reported damage of minions newly supported in today's update.
Issue 1
The following abilities appear to be missing the Melee tag. For example, they do not benefit from Melee Physical Damage Support. Herald of Purity Sentinel of Purity: Slam Herald of Purity Sentinel of Purity: Crusade Slam Dominating Blow Sentinel of Dominance: Shield Charge Dominating Blow Sentinel of Dominance: Crusade Slam
To reproduce:
The expected behaviour is that each of these setups would cause the minion's damage to increase when Melee-tagged support gems are enabled.
Issue 2
The following are cooldown abilities, but erroneously scale their printed DPS with increased minion attack/cast rate. Herald of Purity Sentinel of Purity: Crusade Slam Dominating Blow Sentinel of Dominance: Shield Charge Dominating Blow Sentinel of Dominance: Crusade Slam Summon Holy Relic: Nova
To reproduce:
The expected behaviour is that increasing attack/cast speed in these setups would not affect the minion's total DPS, as each of these skills are cooldown-gated. Instead, only Average Hit damage should display (similar to other cooldown-gated damage skills, such as Frost Bomb).
Issue 3 (possible -- maybe not a bug, but worth checking)