Openarl / PathOfBuilding

Offline build planner for Path of Exile.
MIT License
2.15k stars 1.04k forks source link

Effective HP stat #1332

Open codeninja opened 5 years ago

codeninja commented 5 years ago

As a user I would like to see how changes to my gear and skill tree will affect my overall effective HP pool.

If I have 10k HP and I choose a 3+ increased armor node, I would like to see how that increases my effective health pool.

Also, if I add a gem which provides increased armor vs another gem which provides an increased chance to dodge... I would like to see which gem will provide me the largest effective HP.

The TOTAL effective HP block should be further broken down into spell vs elemental vs physical hits.

This would allow me to build an effective weighted sum value for various defensive stats easily in the trade site to search for the top defensive gear for my particular slot.

All of the stats needed to calculate EHP are presented in the calcs page but there is not a singular "Total EHP" value to reference.

Wires77 commented 5 years ago

This is problematic, because your effective HP pool is going to change depending on what you're getting hit by. Armor, for example, is much less effective against large hits. Meanwhile dodge chance doesn't necessarily give any effective HP if the one big hit makes it through the dodge chance. PoB doesn't normally like to make assumptions, so I don't know how much more useful this would be other than just calculating it yourself

Cephel commented 5 years ago

This is problematic, because your effective HP pool is going to change depending on what you're getting hit by.

There already is a field that you can use to tune incoming hit damage, which will affect things like Armor. It would be pretty trivial to add at least physical and elemental EHP, based on ignoring Dodge and Evasion. This is mostly already implemented, just missing some fields for displaying each damage type independently.