Closed Rqdu96 closed 1 year ago
Sorry i meant button*
@Rqdu96 Hello, after doing some testing on my side, I can't seem to reproduce this issue... Could you please give me more information ? Did this happen in an unmodified version of the framework ? If yes, could you please tell me where you downloaded the Framework, and which version of Godot you're using ? Could you also tell me how you triggered this issue ?
If this happened in a modified version, can you tell me what you modified ?
I downloaded the framework from the official godot asset manager or wtv its called, my version of godot is 4.1. Note: i am using linux. I dont know if its an linux only issue.
I accidently closed it ._.
The node configuration warning says: "changing the z index of a control only affects the drawing order,not the input event handling order"
I didnt modify anything tho.
@Rqdu96 Ok, so I just replicated this issue on my Linux labtop. And I figured out the problem, it's not a Linux issue, it's because our Linux labtop screen resolutions are smaller than the projects resolution. This can be fixed easily by going into ProjectSettings -> Display -> Window and in the Stretch section set the mode to Viewport.
Thank you for informing of this issue, i'll push a fix as soon as I can.
As for the "changing the z index of a control only affects the drawing order,not the input event handling order" thing that's normal, it's just a warning meant to inform the user about the effects of changing a buttons layer.
Alright, thank you!
The fix is now live on the Godot Asset Library.
Title explains it all, the cameras button doesnt show up.