Oplexitie / Cupcakes-Framework

A Five Nights at Freddy's framework made for the Godot game engine.
MIT License
62 stars 2 forks source link

Camera buttons not appearing ingame #1

Closed Rqdu96 closed 1 year ago

Rqdu96 commented 1 year ago

Title explains it all, the cameras button doesnt show up.

Rqdu96 commented 1 year ago

Sorry i meant button*

Oplexitie commented 1 year ago

@Rqdu96 Hello, after doing some testing on my side, I can't seem to reproduce this issue... Could you please give me more information ? Did this happen in an unmodified version of the framework ? If yes, could you please tell me where you downloaded the Framework, and which version of Godot you're using ? Could you also tell me how you triggered this issue ?

If this happened in a modified version, can you tell me what you modified ?

Rqdu96 commented 1 year ago

I downloaded the framework from the official godot asset manager or wtv its called, my version of godot is 4.1. Note: i am using linux. I dont know if its an linux only issue.

Rqdu96 commented 1 year ago

I accidently closed it ._.

Rqdu96 commented 1 year ago

The node configuration warning says: "changing the z index of a control only affects the drawing order,not the input event handling order"

Rqdu96 commented 1 year ago

I didnt modify anything tho.

Oplexitie commented 1 year ago

@Rqdu96 Ok, so I just replicated this issue on my Linux labtop. And I figured out the problem, it's not a Linux issue, it's because our Linux labtop screen resolutions are smaller than the projects resolution. This can be fixed easily by going into ProjectSettings -> Display -> Window and in the Stretch section set the mode to Viewport.

image

Thank you for informing of this issue, i'll push a fix as soon as I can.

As for the "changing the z index of a control only affects the drawing order,not the input event handling order" thing that's normal, it's just a warning meant to inform the user about the effects of changing a buttons layer.

Rqdu96 commented 1 year ago

Alright, thank you!

Oplexitie commented 1 year ago

The fix is now live on the Godot Asset Library.