Open Oppodelldog opened 1 week ago
Actually I found out the used shader for the images is UI/Default. This explains why icons on the sign look as they do.
Here's a list with shaders
[Info : Unity Log] ToonDeferredShading2017
[Info : Unity Log] Sprites/Default
[Info : Unity Log] Sprites/Mask
[Info : Unity Log] Hidden/InternalErrorShader
[Info : Unity Log] Skybox/Procedural
Maybe it makes sense to create a custom mesh for this, which takes two materials, one for the wood and one for the sign. This would have the following advantages:
This needs investigation of which is the standard material and how to apply it at runtime. Shouldn't be too difficult with the in game editor.
Is your feature request related to a problem? Please describe. Actually the icons in world have some sort of glow.
Describe the solution you'd like I would like to control weather an icon is glowing or not.