Not having a good way to get the reference element is a hindrance (although not blocking) supporting quadratic coordinate fields for FFD and MeshMovement2. What happens inside PDESolver is this:
But there should be some kind of API to get the edge_verts (or perhaps to supply the ElementTopology object itself, which is defined in ODLCommonTools?).
Not having a good way to get the reference element is a hindrance (although not blocking) supporting quadratic coordinate fields for FFD and MeshMovement2. What happens inside PDESolver is this:
But there should be some kind of API to get the
edge_verts
(or perhaps to supply theElementTopology
object itself, which is defined in ODLCommonTools?).