Open gizaha opened 4 years ago
Using superfamicom tiles
with the -T
(--max-tiles
) option you should be able to generate as many tiles as you want. Using easy/shorthand mode, which generates palette, tiles and map data in one go, there are limits imposed. For any niche case or when you simply want more control you should use the palette/tile/map modes.
You're right. But I try at a 256 color indexed picture with "superfamiconv palette" and it gives me "tile with too many unique colors" errors.
On Sat, Sep 19, 2020 at 11:46 PM David Lindecrantz notifications@github.com wrote:
Using superfamicom tileswith the -T(--max-tiles) option you should be able to generate as many tiles as you want. Using easy/shorthand mode, which generates palette, tiles and map data in one go, there are limits imposed. For any niche case or when you simply want more control you should use the palette/tile/map modes.
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Try superfamiconv palette --palettes 1 --colors 256
, followed by the input/output paths.
Thanks a lot it worked. That options was not written in the superfamiconv.md (help text file).
On Sun, Sep 20, 2020 at 1:13 AM David Lindecrantz notifications@github.com wrote:
Try superfamiconv palette --palettes 1 --colors 256, followed by the input/output paths.
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Also i found one more problem. At shorthand mode, I create palette, create tiles and at the final phase of creating map it gives me "mapped tile exceeds allowed map..." so i put --map-height option. Then i again have this error, together with "no matching tile for position 0,448...".
I enclosed image to check yourself.
On Sun, Sep 20, 2020 at 1:16 AM George Zachariadis gizaha1@gmail.com wrote:
Thanks a lot it worked. That options was not written in the superfamiconv.md (help text file).
On Sun, Sep 20, 2020 at 1:13 AM David Lindecrantz < notifications@github.com> wrote:
Try superfamiconv palette --palettes 1 --colors 256, followed by the input/output paths.
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Thanks for the report. I’ll test this later today or tomorrow!
Thanks for your responsibility and professionalism.
On Sun, Sep 20, 2020 at 4:49 PM David Lindecrantz notifications@github.com wrote:
Thanks for the report. I’ll test this later today or tomorrow!
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Hello again. I couldn't find any enclosed image here. Please try attaching it to the thread again, and also quote the exact arguments given, and I'll get back to you!
I enclosed them in mail, guessing that they will be uploaded here also. I have problem in the map shorthand phase. One picture is 8bpp and second is 4bpp.
Any update?
On Tue, Sep 22, 2020 at 11:10 AM David Lindecrantz notifications@github.com wrote:
Hello again. I couldn't find any enclosed image here. Please try attaching it to the thread again, and also quote the exact arguments given, and I'll get back to you!
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Hello there. Do you find anything? Arguements are superfamiconv palette -v -i infile.png -d palette.clr --color-zero 000000 superfamiconv tiles -v -i infile.png -p palette.clr -d vram.pic -D -T 1792 -B 4 superfamiconv map -v -i infile.png -p palette.clr -t vram.pic -d map.map
I will get around to a batch of SuperFamiconv issues soon enough now :)
Percect I appreciate. I wait for it, in order to put the rest "stage fatalities" in Killer Instinct.
On Mon, Feb 15, 2021 at 10:58 PM David Lindecrantz notifications@github.com wrote:
I will get around to a batch of SuperFamiconv issues soon enough now :)
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I want to transform a 256x448 png to tiles, map and palette. I can't because it gives me tileset exceeds maximum size 1792 of 1024 maximum.
I cannot split it in two, because i want to keep the same palette (image is quantized with 7 subpalettes) and i must use the "no-discard" option.
Can we raise the tile limit?