Flexible and composable tile graphics converter supporting Super Nintendo, Game Boy, Game Boy Color, Game Boy Advance, Mega Drive, PC Engine and WonderSwan formats.
I think that offsetting palettes should have been supported from the get go,
This would make it easier to use multiple PNGs for different layers of graphics in a SNES video mode where palettes are shared, such as:
Modes 1 and 2, where the first 2 4BPP layers share the same palettes, and where the 2BPP layer shares its 24 colours.
Modes 3 and 4, where both the 8BPP layer and the other layer share colours(24 in the latter, 120 in the former).
Mode 5, where both layers share 24 colours.
Any mode with an 8BPP background will have to share 120 of the colours in the 2nd half with sprites.
Sure, the 8BPP layer can use direct colour instead, not having to share anything, but SuperFamiconv doesn't support direct colour anyway, and that's something requiring its own issue filed.
I think that offsetting palettes should have been supported from the get go,
This would make it easier to use multiple PNGs for different layers of graphics in a SNES video mode where palettes are shared, such as: