Optiroc / SuperFamiconv

Flexible and composable tile graphics converter supporting Super Nintendo, Game Boy, Game Boy Color, Game Boy Advance, Mega Drive, PC Engine and WonderSwan formats.
MIT License
155 stars 23 forks source link

Please support 8x16 on gameboy #25

Closed basxto closed 3 years ago

basxto commented 3 years ago

-W 8 -H 16 would be the expected usage for -M gb and -M gbc

8x16 are stored as two consecutively following 8x8 tiles. The tilemap still operates on 8x8 tiles and since 8x16 mode is only for sprites, they can be accessed as 8x8 for the background at the same time, since the can share tiles.

What does this mean?:

EDIT: I was wrong, the upper tile has to be on even indices and the lower tile on odd ones. The lowest bit is ignored.