Optiroc / SuperFamiconv

Flexible and composable tile graphics converter supporting Super Nintendo, Game Boy, Game Boy Color, Game Boy Advance, Mega Drive, PC Engine and WonderSwan formats.
MIT License
143 stars 20 forks source link

v0.9.3 #36

Closed ISSOtm closed 4 months ago

ISSOtm commented 2 years ago

v0.9.2 is more than one year old, and lacks some changes made since then. *n?x users can fairly easily compile from source, but this is more problematic for Windows users, which usually fall back to 0.9.2's pre-built binaries. Would it be possible to make a release so that they benefit from the changes?

Rangi42 commented 2 years ago

The only new features are specifying a palette base offset, and supporting 1bpp and 8x16 for DMG/CGB; it has been a while, but maybe some of the open bug issues could be fixed before another release.

mid-kid commented 12 months ago

It's been three years now, and the currently released version has certain bugs such as not being able to use 8bpp mode on GBA. It'd be nice to see the current version tagged, at least.

Optiroc commented 6 months ago

I’ll try to get back to this project now, it’s been gathering dust for way too long 😊

Optiroc commented 4 months ago

I made a new release just now, and added a GitHub workflow to make the process simple going forward.

ISSOtm commented 4 months ago

Thank you!