Flexible and composable tile graphics converter supporting Super Nintendo, Game Boy, Game Boy Color, Game Boy Advance, Mega Drive, PC Engine and WonderSwan formats.
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Error when using PCE mode native palettes to generate tiles. #37
Repro case:
superfamiconv palette -i tileset.png -M pce -0 000000 -d tiles.pal -v superfamiconv tiles -i tileset.png -p tiles.pal -d tiles.chr -o tiles_chr.png -M pce -v
Error: No matching palette for tile at 16,0 in source image
Using json palettes instead of native palettes seems to work ok.