Closed novhack closed 1 month ago
During this bug happening Pixelorama spits out a bunch of errors into the console:
ERROR: Attempt to disconnect a nonexistent connection from 'root:<Window#24125637466>'. Signal: 'focus_entered', callable: ''.
at: (core/object/object.cpp:1420)
ERROR: Attempt to disconnect a nonexistent connection from 'root:<Window#24125637466>'. Signal: 'focus_entered', callable: ''.
at: (core/object/object.cpp:1420)
ERROR: Attempt to disconnect a nonexistent connection from 'root:<Window#24125637466>'. Signal: 'tree_exited', callable: ''.
at: (core/object/object.cpp:1420)
ERROR: Attempt to disconnect a nonexistent connection from 'root:<Window#24125637466>'. Signal: 'focus_entered', callable: ''.
at: (core/object/object.cpp:1420)
ERROR: Signal 'focus_entered' is already connected to given callable '' in that object.
at: (core/object/object.cpp:1358)
ERROR: Signal 'tree_exited' is already connected to given callable '' in that object.
at: (core/object/object.cpp:1358)
ERROR: Attempt to disconnect a nonexistent connection from 'root:<Window#24125637466>'. Signal: 'focus_entered', callable: ''.
at: (core/object/object.cpp:1420)
ERROR: Attempt to disconnect a nonexistent connection from 'root:<Window#24125637466>'. Signal: 'tree_exited', callable: ''.
at: (core/object/object.cpp:1420)
ERROR: Signal 'focus_entered' is already connected to given callable '' in that object.
at: (core/object/object.cpp:1358)
ERROR: Attempt to disconnect a nonexistent connection from 'root:<Window#24125637466>'. Signal: 'focus_entered', callable: ''.
at: (core/object/object.cpp:1420)
ERROR: 1 RID allocations of type 'N5GLES37TextureE' were leaked at exit.
ERROR: Texture with GL ID of 143: leaked 4980 bytes.
at: ~Utilities (drivers/gles3/storage/utilities.cpp:79)
ERROR: Parameter "RenderingServer::get_singleton()" is null.
at: ~CompressedTexture2D (scene/resources/compressed_texture.cpp:464)
The errors are most likely unrelated to the issue and are a result of this Godot bug: https://github.com/godotengine/godot/issues/89657
The issue seems to be that the dialogs open but they immediately close. Enabling exclusive and disabling popup window flags fixes the issue, but also leaving them as is and using Godot 4.3 rc1 fixes the issue as well, at least on my end (tested a Windows 32-bit build with WINE).
Pixelorama version: 1.0 32-bit from Itch.io
OS/device including version: Windows 10 64-bit, also supposedly happens on Windows 7 32-bit
Issue description: After Pixelorama starts all dialogs can only be opened once. Any consequential attempt to open the same dialog again will result in a quick darkened overlay flash but the dialog will not open anymore.
Only happens in the Single window mode. If the mode is disabled all dialogs seem to be possible to open.
Steps to reproduce: