Open 4194304 opened 2 months ago
Unfortunately this looks like a Godot bug, probably https://github.com/godotengine/godot/issues/71403 if I'm correct, so there's not much we can do to fix it on Pixelorama's side right now. This doesn't seem to happen when single window mode is disabled from the Preferences, but for some reason the popup windows remain unaffected by the display scale if that's disabled, at least on my end.
Pixelorama version:
1.0 (AUR)
OS/device including version:
Arch Linux 64bit, kernel 6.6.41-lts NVIDIA GeForce GT 750M (Mac Edition) nvidia-dkms-390xx-12 (from AUR)
Issue description:
I finally upgraded to Pixelorama 1.0, imagining that something great would come. Little did I know that for me (on my Mac's retina display) that it would be anything but great. Compared to 0.11.4, in menus and popups, text looks distorted and is hard to read. Inside of 0.11.4, everything scales perfectly. It seems as if it uses a different method to scale it -- possibly like a bitmap font. This is a massive usability issue
Steps to reproduce:
Screenshots: