Open sammynilla opened 1 year ago
This should ideally be reported to Godot, as Pixelorama relies on Godot's code to load images. Although, in version 1.0, if you have FFMPEG installed and set up its path in the Preferences, the file seems to load, but the background is purple and not transparent.
Pixelorama version: v0.10.3
Issue description: I'm currently trying to load a bitmap file that was previously exported from Aseprite v1.2.40-dev that was built from source as I'm looking into alternative art programs, but I'm being greeted with error code 16. At first I thought that maybe I had accidentally exported my bitmap as a 16bpp image, which isn't supported via Godot's built-in asset pipeline, but I analyzed the image a few moments ago and it actually is 32bpp.
The exported bitmap will not load properly if you choose to create a new sprite with a background that is transparent, regardless of if you fill in the background afterwards or not.
Extra Notes: There seems to be different behaviors among different art programs.
Steps to reproduce: