Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!
2nd iteration of #836 (also fixed 2 bugs in previous iteration)
moved the animation system to it's own separate AnimatePanel.tscn
Added:
It is now possible to preview other frames as well, not just the current frame
Changed:
Made the animate system more intuitive
Property animation now uses SceneTreeTween instead of Lerp which allows us to set:
Transition type and Ease mode
Animation starts from left of timeline and ends at right (in old system animation just went through whatever order cels were placed in selected cel array)
Fixed:
[0.11.0 and earlier issue] fixed issue when changing affect mode to something else and the back to Selected cels made the animate system appear even if no animatable properties were set for that image effect
[0.11.0 and earlier issue] fixed value and saturation sliders being divided by 360 (when they should be divided by 100). this bug was introduced in #836 (sorry about that)
Visuals:
here's animating an outline from 10 to 20 in old system
2nd iteration of #836 (also fixed 2 bugs in previous iteration) moved the animation system to it's own separate
AnimatePanel.tscn
Added:
Changed:
Fixed:
affect
mode to something else and the back toSelected cels
made the animate system appear even if no animatable properties were set for that image effectVisuals:
here's animating an outline from 10 to 20 in old system
https://github.com/Orama-Interactive/Pixelorama/assets/77773850/fba2570c-e9c3-444a-9e77-20017d362504
here's doing the same thing in the new system
https://github.com/Orama-Interactive/Pixelorama/assets/77773850/3e0b97f2-edbe-46e4-ab38-8ac8fe856327