Closed OrangeJuice7 closed 4 years ago
Sprites should use a texture atlas. 8 frames should be good.
The texture atlas can also be used to include sprites that face different directions. 16 directions should be good.
Implemented in https://github.com/OrangeJuice7/SDL-OpenGL-Game-Framework/commit/531fbc7621aefb5076195150c7139492d0617ef1
Sprites should use a texture atlas. 8 frames should be good.
The texture atlas can also be used to include sprites that face different directions. 16 directions should be good.