Orcial / sea3d

Automatically exported from code.google.com/p/sea3d
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Texture animation V export is wrong #4

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
I'm not the animator on the project so hopefully I can give you enough 
information.

Basically create a texture animation with both U and V movement. Export. View 
results that are not as expected.

on line 555 of the MAX script in the function getTextureAnimationTokenList the 
entry 

if obj.coords.V_Offset.isAnimated do (
    append tokenList #("offset-u",10) --  offsetV, float
)

should actually be 

if obj.coords.V_Offset.isAnimated do (
    append tokenList #("offset-v",10) --  offsetV, float
)

note that I changed "offset-u" to "offset-v"

Original issue reported on code.google.com by TheOverl...@gmail.com on 28 Mar 2013 at 8:20

GoogleCodeExporter commented 8 years ago
Hi Overlords.

We fixed this bug. Thank you for your contribution.

Cheers.

Original comment by sunagbrasil@gmail.com on 31 May 2013 at 7:20