I'm not the animator on the project so hopefully I can give you enough
information.
Basically create a texture animation with both U and V movement. Export. View
results that are not as expected.
on line 555 of the MAX script in the function getTextureAnimationTokenList the
entry
if obj.coords.V_Offset.isAnimated do (
append tokenList #("offset-u",10) -- offsetV, float
)
should actually be
if obj.coords.V_Offset.isAnimated do (
append tokenList #("offset-v",10) -- offsetV, float
)
note that I changed "offset-u" to "offset-v"
Original issue reported on code.google.com by TheOverl...@gmail.com on 28 Mar 2013 at 8:20
Original issue reported on code.google.com by
TheOverl...@gmail.com
on 28 Mar 2013 at 8:20