Describe the bug
My goal was to create a halfling-friendly quarterstaff, something similar to a Japanese Jo. I found that I could do this via the Item Builder.
In the attached screenshots, you will see that I created:
1- A custom item: That's the only way I could access the "Versatile" weapon attribute.
2- I updated the damage die for both standard and versatile damage.
3- I made the weapon a simple melee weapon with bludgeoning damage.
Issues:
1- Even though it was a simple weapon for proficiency purposes, it was not considered as such. A Rogue is proficient with all Simple Weapons, and should have been noted as such. See screen shot where you see the red X in the proficiency column.
2- The normal damage, a d4, is showing as "d" in the GUI (See screenshot again).
3- I did NOT define the weapon as "Finesse". My character's strength is 10 (+0) and dexterity is 17 (+3). and therefore the attack bonus. The GUI is showing +3 attack and damage for the weapon, as if it was a "Finesse" weapon.
4- The PDF did not show that weapon at all.
Expected behavior
1- If defining a new Item as a weapon of the "Simple Weapon" group, classes that have access to all Simple Weapons should automatically be proficient with that new weapon.
2- The GUI should show the proper die for the weapon damage.
3- This was a melee weapon. By default, melee weapon bonuses are based on Strength, unless they have the "Finesse" attribute. AS this was not defined as a "Finesse" weapon, we should have seen the Strength bonus (+0) being used here instead of the Dex bonus (+3).
4- The overall expected behavior for the GUI should have been to show a +2 on attack for proficiency, and +0 on damage for strength, with a d4 (not just "d") for normal damage and d6 for versatile damage.
5- The PDF should have shown the new weapon item in the weapon list.
Describe the bug My goal was to create a halfling-friendly quarterstaff, something similar to a Japanese Jo. I found that I could do this via the Item Builder.
In the attached screenshots, you will see that I created: 1- A custom item: That's the only way I could access the "Versatile" weapon attribute. 2- I updated the damage die for both standard and versatile damage. 3- I made the weapon a simple melee weapon with bludgeoning damage.
Issues: 1- Even though it was a simple weapon for proficiency purposes, it was not considered as such. A Rogue is proficient with all Simple Weapons, and should have been noted as such. See screen shot where you see the red X in the proficiency column. 2- The normal damage, a d4, is showing as "d" in the GUI (See screenshot again). 3- I did NOT define the weapon as "Finesse". My character's strength is 10 (+0) and dexterity is 17 (+3). and therefore the attack bonus. The GUI is showing +3 attack and damage for the weapon, as if it was a "Finesse" weapon. 4- The PDF did not show that weapon at all.
Expected behavior
1- If defining a new Item as a weapon of the "Simple Weapon" group, classes that have access to all Simple Weapons should automatically be proficient with that new weapon. 2- The GUI should show the proper die for the weapon damage. 3- This was a melee weapon. By default, melee weapon bonuses are based on Strength, unless they have the "Finesse" attribute. AS this was not defined as a "Finesse" weapon, we should have seen the Strength bonus (+0) being used here instead of the Dex bonus (+3). 4- The overall expected behavior for the GUI should have been to show a +2 on attack for proficiency, and +0 on damage for strength, with a d4 (not just "d") for normal damage and d6 for versatile damage. 5- The PDF should have shown the new weapon item in the weapon list.
Screenshots
PDF: StephaneLafrance - Bobo Featherbottom Level 1.pdf
Item Builder:![Bug Damage Die 2](https://user-images.githubusercontent.com/85515809/156410703-11235bec-5b84-4042-a357-f086f2ec4415.PNG)
GUI:![Bug Damage Die 1](https://user-images.githubusercontent.com/85515809/156410759-82abe1bd-7631-4ae4-ba2c-6637d80abefb.PNG)
Desktop (please complete the following information):