Closed maddikarp closed 4 years ago
I was actually thinking about adding those things, with rams in mountains to replace sheep, zebras to replace horses in savannas, etc, along with deer and other animals. The issue is that I am not very good at modelling mobs and making textures for anything, and also that I am thinking that might deserve to be its own separate mod.
I am currently working on porting everything over to 1.15. There have been some new content added along with it, but nothing substantial until I can get everything ported. Since you liked the ghosts, I'll also mention that the shade mob is now biome-restricted to jungles and swamps, but other biomes get their own variant such as banshees, haunts, nightmares, etc. I have yet to port the goon and watcher over to 1.15, but once that is done, I also have a few other creepy-ish mobs I hope to add in.
My experience with 1.15 modding so far has shown me that it is much more smooth and reliable than 1.12. I only have time to develop on one version, so I've picked 1.15. I will try to push out a beta release by the end of the week with most of the content ported, and hopefully a full release by the end of the month/early Feb.
Awesome!! I'll be really happy to play with those in my game. Can't wait to see what you come up with 😊
Putting this to planned list
Hi! Your mod is one of my favorites so far, as I really only want improvements to vanilla mc. I have a lot of ideas for/problems with mobs: