Closed DrakoAlcarus closed 8 years ago
How are you updating the config file? The entry is a Forge config string list where each entry has to be on a separate line. Example:
S:"Blocked Sounds" <
dsurround:monstergrowl
>
This following not work and cause the config file to reset:
S:"Blocked Sounds" <dsurround:monstergrowl
>
Oh. My error was that I put the list items in front of the borders. let me try again and see if my current config will operate.
Well, now the list items don'y get removed, but the config I added doesn't seem to be working. Here is my setup:
{ "entries":[ { "biomeName":"Underground", "sounds":[ { "sound":"dsurround:rumble1", "volume":0.3, "spot":true, "weight":100 }, { "sound":"dsurround:rumble2", "volume":0.3, "spot":true, "weight":100 }, { "sound":"dsurround:rumble3", "volume":0.3, "spot":true, "weight":100 }, { "sound":"cave:cave_hit1", "volume":0.3, "spot":true, "weight":25 } { "sound":"cave:cave_hit2", "volume":0.3, "spot":true, "weight":25 } { "sound":"cave:cave_hit3", "volume":0.3, "spot":true, "weight":25 } ] }
The ones without the dsurround part are for a file in the config file for your mod. Even when I put the sounds into your mod file and tried using the string "sound":"dsurround:rumble1" it didn't work.
Also, I have a few other things I need to know how to code. For example, I have sounds for tekkit classic that have the drip sounds, cave rumble, lake birds, tree wind, height wind, underwater loop, getting lit on fire by lava, and fire, with popping embers.
But first I need to know where to put the files.
Real quick, one thing that old matmos did that I want to do with the cave rumbles, is how it continuously loops, but plays the random sound out of the three rumble sounds I have.
Several things:
Alright, I'm getting to work on that. It's helpful to learn to code, considering I'm eventually going to develop 3 mods.
{
"entries":[
{
"biomeName":"underground",
"sounds":[
{
"sound":"dsurround:caverumble",
"volume":0.3
},
{
"sound":"dsurround:caveroar",
"volume":0.3,
"spot":true,
"weight":20
},
]
}
]
}
"caverumble":{
"category":"ambient",
"sounds":[
"oldmatmos/cave/rumble1",
"oldmatmos/cave/rumble2",
"oldmatmos/cave/rumble3"
]
},
"caveroar":{
"category":"ambient",
"sounds":[
"oldmatmos/cave/cave_hit1",
"oldmatmos/cave/cave_hit3",
"oldmatmos/cave/cave_hit3"
]
},
"underwater":{
"category":"ambient",
"sounds":[
"oldmatmos/other/water_underwater_loop"
]
}
Yet, the sounds still don't work.
Don't modify the sounds.json in the Dynamic Surroundings JAR. Make a new sounds.json that is inside your resource pack. This sounds.json will define the sounds are contained in your resource pack.
Based on your information above I am going to assume that your resource pack ID is "oldmatmos". If that is the case then your "entries" list in the Json would look like:
{
"entries":[
{
"biomeName":"Underground",
"sounds":[
{
"sound":"oldmatmos:caverumble",
"volume":0.3
},
{
"sound":"oldmatmos:caveroar",
"volume":0.3,
"spot":true,
"weight":20
},
]
}
]
}
(The "biomeName" value is case sensitive so you would have to spell it exactly or expand the value to a regex expression that ignores case.)
How do I give the resource pack an id? Is that it's name in the pack.mcmeta?
That contains the description.
Inside the pack you have an "assets" folder. Under that you created another folder. The name of that folder is the ID. A lot of examples you see on the internet relate to replacing the Minecraft resources, so the folder layout is "assets/minecraft". You can have your own, such as "assets/oldmatmos". Then, the "id" of the pack would be "oldmatmos" and you would refer to assets in that folder using "oldmatmos".
Here are the assets for Dynamic Surroundings. In that folder you can see "dsurround" (the ID of the Dynamic Surroundings mod is dsurround), and "minecraft" (for the particle textures that replace the Vanilla ones).
Now I have this for my config:
{
"entries":[
{
"biomeName":"underground",
"sounds":[
{
"sound":"matmosclassic:caverumble",
"volume":0.25
},
{
"sound":"matmosclassic:caveroar",
"volume":0.3,
"spot":true,
"weight":20
},
]
}
]
}
And this for my sounds.json:
{
"caverumble":{
"category":"ambient",
"sounds":[
"ambient/cave/rumble1",
"ambient/cave/rumble2",
"ambient/cave/rumble3"
]
},
"caveroar":{
"category":"ambient",
"sounds":[
"ambient/cave/cave_hit1",
"ambient/cave/cave_hit2",
"ambient/cave/cave_hit3",
"ambient/cave/cave_hit4"
]
},
"underwater":{
"category":"ambient",
"sounds":[
"ambient/other/water_underwater_loop"
]
}
}
And here is the contents of my Resource pack files, and their order:
TekkitClassicAndMore
* pack.mcmeta
>assets
>matmosclassic
*sounds.json
>ambient
>cave
* cave_hit1.ogg
* cave_hit2.ogg
* cave_hit3.ogg
* cave_hit4.ogg
* rumble1.ogg
* rumble2.ogg
* rumble3.ogg
>other
* rain_drip1.ogg
* rain_drip2.ogg
* rain_drip3.ogg
* rain_drip4.ogg
>wildlife
* chirp1.ogg
* chirp2.ogg
* chirp3.ogg
* flit1.ogg
* squeek1.ogg
* squeek2.ogg
* squeek3.ogg
>wind
* treewind1.ogg
* treewind2.ogg
* treewind3.ogg
* treewind4.ogg
* windgust.ogg
* windgust_strong.ogg
>interact
*fire_burst.ogg
*travel.ogg
*water_underwater_loop.ogg
I left out the minecraft folder, because it had some random texture changes.
But nevertheless, it isn't working still. I have the pack activated in the game, and I checked your config if my config was still there, and it is. What is going wrong?
The biomeName is case sensitive. Make it "Underground".
Also, can you play one of your sounds using the /playsound command?
I played your owl sound just fine, but my sounds didn't play. In fact, I got this spammed on my log:
[16:08:54] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:55] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:55] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:55] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:55] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:55] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:55] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:55] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:55] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:55] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:55] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:55] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:55] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:55] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:55] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:55] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:55] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:55] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:55] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:55] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:55] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:56] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:56] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:56] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:56] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:56] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:56] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:56] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:56] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:56] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:56] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:56] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:56] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:56] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:56] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:56] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:56] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:56] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:56] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:56] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:56] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:57] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:57] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:57] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:57] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:57] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:57] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:57] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:57] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:57] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:57] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:57] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:57] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:57] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:57] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:57] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:57] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:57] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:57] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:57] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:57] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:58] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:58] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:58] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:58] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:58] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:58] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:58] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:58] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:58] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:58] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:58] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:58] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:58] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:58] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:58] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:58] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:58] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:58] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:58] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:58] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:59] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:59] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:59] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:59] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:59] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:59] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:59] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:59] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:59] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:59] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:59] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:59] [Server thread/INFO]: [VanaeAlcarus: Played sound 'owl' to VanaeAlcarus]
[16:08:59] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:59] [Client thread/WARN]: Unable to play unknown soundEvent: minecraft:owl
[16:08:59] [Client thread/INFO]: [CHAT] Played sound 'owl' to VanaeAlcarus
[16:08:59] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:59] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:59] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:59] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:59] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:59] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:59] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:08:59] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:09:00] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:09:00] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:09:00] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:09:00] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:09:00] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:09:00] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:09:00] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:09:00] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:09:00] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:09:00] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:09:00] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:09:00] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:09:00] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:09:00] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:09:00] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:09:00] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:09:00] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:09:00] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:09:00] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:09:00] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:09:01] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:09:01] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:09:01] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:09:01] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:09:01] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:09:01] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:09:01] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:09:01] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:09:01] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:09:01] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:09:01] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:09:01] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:09:01] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:09:01] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:09:01] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:09:01] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:09:01] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:09:01] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:09:01] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
[16:09:01] [Client thread/WARN]: Unable to play empty soundEvent: matmosclassic:caverumble
//with the occasional://
[16:09:37] [Client thread/WARN]: Unable to play unknown soundEvent: matmosclassic:cave_hit3
So, it seems like the code is somewhat working, but it either can't find the sounds, or something is wrong with the sounds.
Is the pack available somewhere so I can download and check things out?
I'll try to upload it on my Google Drive:
https://drive.google.com/open?id=0B5cQMrY_ixOfLTBlWUM1VV9DYVU
Need to make it public so I can get it.
If that doesn't work, give me your email, and I will give it to you from there.
That worked. It's going to be a bit before I can dig into it. I should have something tomorrow.
That's fine. I'm kind of satisfied seeing that my code seems to operate like it should. It's good to learn.
Ok - just noticed the issue. Currently your structure is like this:
TekkitClassicAndMore
* pack.mcmeta
>assets
>matmosclassic
*sounds.json
>ambient
>cave
It needs to be like this:
TekkitClassicAndMore
* pack.mcmeta
>assets
>matmosclassic
*sounds.json
>sounds
>ambient
>cave
Essentially move the folders "ambient" and "interact" into a folder called "sounds" and you should be good. I did this and was able to play your sounds using /playsound.
Yay! It works now!
But there is a problem: It doesn't play random sounds, but instead it seems to chose a random sound and play it over and over again with pauses in between. It needs to play in a loop, with the three sounds played at different times to give more depth instead of a heartbeat-like rumble.
caverumble? it will repeat, but a single sound will be randomly selected for the repeat. It will not change until the sound is resubmitted down into the sound engine. I will take a look at the code to see if it can be tweaked to do something you are looking for.
Try adding a repeat delay of 1 to the sound record:
{
"entries":[
{
"biomeName":"underground",
"sounds":[
{
"sound":"matmosclassic:caverumble",
"volume":0.25,
"repeatDelay":1
},
{
"sound":"matmosclassic:caveroar",
"volume":0.3,
"spot":true,
"weight":20
},
]
}
]
}
This will cause the repeat logic in Dynamic Surroundings to kick in. It should cause another sound to generate. The delay of 1 tick should be minimal. Note that because it is random it is possible for it to repeat the sound again on the next attempt (33% chance since there are 3 sounds to select from).
I will make a clip so you can hear what I am aiming for, because I suck at explaining.
Other thing to do is double check each of the ogg files to make sure that it makes sense to loop. If there are "blank" spots in the recording, either beginning or end there will be gaps on the play loop.
https://youtu.be/_cJ98RV3nKo?t=1m
Skip to one minute in, because I turn up the sounds there.
It sounds to me like it plays a sound, and one second after, plays another of the three sounds or an empty sound, keeping it almost constant.
Also, I want the smoke from cooling lava back.
If this is what your config looks like:
{
"entries":[
{
"biomeName":"underground",
"sounds":[
{
"sound":"matmosclassic:caverumble",
"volume":0.25
},
{
"sound":"matmosclassic:caveroar",
"volume":0.3,
"spot":true,
"weight":20
},
]
}
]
}
then "caverumble" will be continuous. It will keep playing. If you want it to only occur periodically, then you need to add a "spot":true to it:
{
"entries":[
{
"biomeName":"Underground",
"sounds":[
{
"sound":"matmosclassic:caverumble",
"volume":0.25,
"spot":true
},
{
"sound":"matmosclassic:caveroar",
"volume":0.3,
"spot":true,
"weight":20
},
]
}
]
}
As for cooling lava I am not sure what you are referring to. You mean the smoke particles that come up when lava turns to obsidian? I don't do anything related to that.
Yeah. Older versions of Minecraft did that. I meant to say I want to figure out how to add the effect, and make it look like steam.
Unfortunately all that stuff is occurring server side and the client doesn't know when lava turns to obsidian/cobble. I could add supporting code server side, but there may be unintended side effects. As you point out older versions of MC did this, but it was dropped in "newer" versions. (I checked back with 1.7.10 and see where the code does nothing.)
Alright, it's fine.
Actually it is a pretty cool effect. I suspect the reason that it was "removed" was particle lag. Each one of those blocks that converted would generate 8 large smoke particles. Dump water on lava like you show that is a lot of particles. Of course, the vanilla rain splash routine generates a lot of particles, too. :\
The world will never know.
Alright, here is a demo of what it sounds like now. Compare this and the tekkit classic clip, and you may see what I'm trying to do.
https://www.youtube.com/watch?v=14DMspm8yIQ&feature=youtu.be
Listened to the recent recording. What does your config look like? Does it look like this:
{
"entries":[
{
"biomeName":"underground",
"sounds":[
{
"sound":"matmosclassic:caverumble",
"volume":0.25,
"repeatDelay":1
},
{
"sound":"matmosclassic:caveroar",
"volume":0.3,
"spot":true,
"weight":20
},
]
}
]
}
Also, if you could upload your lastest resource pack I can drop and in and play around with the settings.
Nope. What it needs to do is play a sound, then within the next 1-2 seconds, play another sound from that category while it's still playing the first, making it a constant sound. What your mod keeps doing is playing the sound until it ends, then it chooses another.
Resource pack: https://drive.google.com/file/d/0B5cQMrY_ixOfbnZBMkwwMkNfWE0/view?usp=sharing
That's not how the sound system in Minecraft works. When it gets a command to play a given sound it randomly selects an ogg to play based on the sounds.json. The sound engine could be told to repeat the sound (with optional delay), or not repeat. Regardless of which repeat option is used nothing further will happen with the sound until the current ogg completes. Of course, something could submit the same sound several times to have them run concurrently. But right now Dynamic Surroundings does not do that. It either plays the sound as a spot sound (submit to the sound engine and forget about it), or as a background sound (sound that repeats with optional delay).
What you could do is stitch together the multiple ogg files into a single ogg and play that as a track. You could make several mixed versions so that there is some randomness. There really isn't a limit to the length of a track though I recommend keeping it down to 15 seconds or so.
How does matmos do it? On Feb 28, 2016 10:16 PM, "OreCruncher" notifications@github.com wrote:
That's not how the sound system in Minecraft works. When it gets a command to play a given sound it randomly selects an ogg to play based on the sounds.json. The sound engine could be told to repeat the sound (with optional delay), or not repeat. Regardless of which repeat option is used nothing further will happen with the sound until the current ogg completes. Of course, something could submit the same sound several times to have them run concurrently. But right now Dynamic Surroundings does not do that. It either plays the sound as a spot sound (submit to the sound engine and forget about it), or as a background sound (sound that repeats with optional delay).
What you could do is stitch together the multiple ogg files into a single ogg and play that as a track. You could make several mixed versions so that there is some randomness. There really isn't a limit to the length of a track though I recommend keeping it down to 15 seconds or so.
— Reply to this email directly or view it on GitHub https://github.com/OreCruncher/BetterRain/issues/103#issuecomment-190060625 .
It's what Matmos does - based on surroundings it will do different sound activities based on it's rules. There is mod specific code that does all that. I could do the same thing Matmos does - but it is not how my mod is structured. I took a different approach with the goal of being as tick friendly as possible.
I guess I can't do what I wanted to do, huh? On Feb 29, 2016 4:24 PM, "OreCruncher" notifications@github.com wrote:
It's what Matmos does - based on surroundings it will do different sound activities based on it's rules. There is mod specific code that does all that. I could do the same thing Matmos does - but it is not how my mod is structured. I took a different approach with the goal of being as tick friendly as possible.
— Reply to this email directly or view it on GitHub https://github.com/OreCruncher/BetterRain/issues/103#issuecomment-190466532 .
As mentioned you can mix your own sound by combining the various ogg files. Make several of these of varying length and sound sequence. It won't be exactly the way Matmos does it, but it could approximate it pretty well.
I'll try. I know the basics of Audacity, but it will take time to make all sorts of sound combos to match the feel, On Feb 29, 2016 4:32 PM, "OreCruncher" notifications@github.com wrote:
As mentioned you can mix your own sound by combining the various ogg files. Make several of these of varying length and sound sequence. It won't be exactly the way Matmos does it, but it could approximate it pretty well.
— Reply to this email directly or view it on GitHub https://github.com/OreCruncher/BetterRain/issues/103#issuecomment-190468771 .
Cool. I do plan one expanding on how sounds are triggered as well as making more complex sound sequences. Just at the moment I am embroiled in other things.
Been thinking about this problem a little bit. Internally in the mod I have something called an Emitter. The Emitter is responsible for doing the following:
What I think you are looking for is an Emitter that when configured with a sound profile will trigger that sound based on some interval. Using your caverumble
as an example, the Emitter would be configured with the sound profile of matmosclassic:caverumble
, and have a spawn time range of 20-40 ticks.
From a configuration standpoint it may look like the following:
{
"entries":[
{
"biomeName":"(?i)underground",
"sounds":[
{
"sound":"matmosclassic:caverumble",
"volume":0.25,
"periodic":true,
"intervalMin":20,
"intervalMax":40
}
]
}
]
}
In laymans terms this would cause a sound from matmosclassic:caverumble
to play every 20-40 ticks while the player is in the specified biome and the condition is being met. (The above config sample does not have a condition specified, but one could be added.)
Based on the current changes and using the examples above the configuration entry will look like:
{
"entries":[
{
"biomeName":"(?i)underground",
"sounds":[
{
"sound":"matmosclassic:caverumble",
"soundType":"periodic",
"volume":0.25,
"repeatDelay":20,
"repeatDelayRandom":20
}
]
}
]
}
This is not a spot sound. When conditions are met for playing the sound (biome, night/day, etc.) the sound will play once, and then delay another 20-39 ticks before the next play. This will continue until conditions change such that sound cannot play.
For far it seems to have worked, but the change is not very noticeable. What I will try to do is cut off the extra parts of sound that the player won't hear off of the cave rumble sounds. There is a lot of extra bits I can chop off if needed.
On Tue, Mar 1, 2016 at 10:16 AM, OreCruncher notifications@github.com wrote:
Based on the current changes and using the examples above the configuration entry will look like:
{ "entries":[ { "biomeName":"(?i)underground", "sounds":[ { "sound":"matmosclassic:caverumble", "soundType":"periodic", "volume":0.25, "repeatDelay":20, "repeatDelayRandom":"20 } ] } ] }
— Reply to this email directly or view it on GitHub https://github.com/OreCruncher/BetterRain/issues/103#issuecomment-190839345 .
Compare this clip (https://www.youtube.com/watch?v=J1AKQH8BMig) to the matmos clip I sent you a while ago.
On Tue, Mar 1, 2016 at 11:06 AM, Vanae Alcarus drako9823@gmail.com wrote:
For far it seems to have worked, but the change is not very noticeable. What I will try to do is cut off the extra parts of sound that the player won't hear off of the cave rumble sounds. There is a lot of extra bits I can chop off if needed.
On Tue, Mar 1, 2016 at 10:16 AM, OreCruncher notifications@github.com wrote:
Based on the current changes and using the examples above the configuration entry will look like:
{ "entries":[ { "biomeName":"(?i)underground", "sounds":[ { "sound":"matmosclassic:caverumble", "soundType":"periodic", "volume":0.25, "repeatDelay":20, "repeatDelayRandom":"20 } ] } ] }
— Reply to this email directly or view it on GitHub https://github.com/OreCruncher/BetterRain/issues/103#issuecomment-190839345 .
Given the restrictions its not too bad. Once I finish up what I am working on I will make a build that has the periodic emitter available to you so you can try it out with what you are trying to do.
In the 1.7 version I am using, the game keeps clearing the config file of blocked sounds and the config file I made to try to add sounds. It's getting extremely annoying and I even updated the mod today.
Also, the page you linked me doesn't tell me where to add sounds, but I can't find a way to add or run the sounds anyway because of the persistent issue above.