OreCruncher / BetterRain

Based on the BetterRain mod from Wirsbo
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Sounds that play randomly when you step on specific blocks #53

Closed Sunconure11 closed 8 years ago

Sunconure11 commented 8 years ago

Would it be possible to add a few sounds that have a chance to play if you step on specific blocks?

Some examples could be leaves rustling if you step on leaves, screaming if you step on soulsand, and so on.

OreCruncher commented 8 years ago

It should be possible. Right now I am looking at player sounds - sounds that generate based on player activity. In this example the activity would be "standing on a block". Redstone ore responds to this by lighting up but there is no reason it couldn't play a sound.

OreCruncher commented 8 years ago

These sounds - they would be considered spot type sounds rather than something that plays continuously?

Sunconure11 commented 8 years ago

Yes. You wouldn't soul sand to scream at you every time you step on it, would you?

Sunconure11 commented 8 years ago

Other sounds in this direction:

Creaking wood Rocks tumbling Rocks being kicked Gravel and sand being kicked up Low, resonant sound from end stone (think stuff like whale song or even reconstructed hadrosaur songs (https://www.youtube.com/watch?v=d-tRFuMdQkA), but, more... eerie) Hissing in grass and flowers Labored breathing from Nether Bricks (Maybe we can make the nether just as creepy as it is in MATMOS) Crawling in silverfish-infested stones, plus hissing Mud being kicked up (only plays in non-oceanic biomes and if you are stepping on dirt while underwater)

Sounds that would always play:

Crops and plants rustling (also has a random chance of playing even if not stepped on to simulate wind) Ice skidding (plays always if you run on ice) Papers rustling (if you step on a bookshelf, also might play in abandoned buildings with bookshelves at random)

O13SC3N3 commented 8 years ago

Don't forget MATMOS got beyond reasonable in modpacks cuz the amount of lag it produced.

OreCruncher commented 8 years ago

Having them work as spot like sounds is much easier and makes more sense. It's what I was originally thinking but wanted to make sure you were thinking the same thing. :)

And I do worry about lag every time I change something. What makes this mod different from others like MAtmos and Ambiotic is that I don't do block scanning to try to figure out the most "optimal" way of doing something. I follow the "good enough" rule. :)

As it relates to this particular feature it should be straight forward to implement.

OreCruncher commented 8 years ago

Have step sounds for wood planks/stairs, gravel, and stone.

OreCruncher commented 8 years ago

Started [#56] for sound suggestions

OreCruncher commented 8 years ago

Pushed BETA to CurseForge