Open Khioni opened 5 years ago
To clarify the pop-off is not calculated directly from an attack or an effect. DS keeps track of the entities health over time and as it goes up and down it generates pops offs colored based on the direction the health is going.
The fractional health thing is something to consider. I can probably add a config option for a format string where it could be customized. I can probably do the custom colors as well.
Description: A few suggestions for the damage pop-offs.
A way to show decimals (i.e 2.7) in the damage numbers, for more precision, with a configurable decimal cutoff point? (0 = Off, 1 = 0.1, 2 = 0.01, etc.)
Without even going into the decimals, damage that is way less than 1, in a way that could never be rounded up reasonably, shouldn't be showing a 1 in the first place.
A separate toggle for healing popoffs, and color configuration for each.