Closed aaronhowser1 closed 3 years ago
It's because a mod is more than likely creating temporary worlds (client side) repeatedly just to discard. That message gets logged when the attach capability event fires for a world. I have seen some mods do this because they create entities that exist only client side and then discard. I could remove that log statement, but then I would not have any message emitted when capabilities are attached. Trick here is finding that mod that is doing this and finding out why.
A stopgap could be a config to disable this log, maybe
Here's a mod list, if you think it would be useful
Posted 3.6.2.0 to CurseForge as BETA. MixinBoostrap will also need to be installed.
Mod Version:
DynamicSurroundings-1.12.2-3.6.1.0
Forge Version:
14.23.5.2847
Link to client log: The part that is repeating:
The debug.log is 16 MB, and grows a KB every second while the game is running. Both are too large for pastebin. debug.log latest.log
Description: