Hi, I'm running Dynamic Surroundings for Forge 36.1.32 and Minecraft 1.16.5. I've come across a weird bug where the dynamic sounds themselves (sword slashing, footsteps, nature ambience, etc.) doesn't actually work upon loading the world, but only works upon dying or teleporting to a far away location.
Upon troubleshooting and doing /kill on purpose, I noticed that this fixes sound distance effects such as muffled noises and echoing & nature ambience but doesn't fix footsteps, tool switching, and other noises. The game itself doesn't crash and there's no other problems that I can seem to find... the sounds just seem to turn on and off when they want to. My mod list is as follows:
Alex's Mobs
Aquaculture
Better Caves & Mineshafts (Yung)
Better Weather
Citadel
Comforts
Genetic Animals
Guard Villagers
Ice & Fire
JEI
Optifine
Project: Vibrant Journeys
Sophisticated Backpacks
WorldEdit
Yung API
Thanks for your help! If there's any other information you need to troubleshoot please let me know.
Hi, I'm running Dynamic Surroundings for Forge 36.1.32 and Minecraft 1.16.5. I've come across a weird bug where the dynamic sounds themselves (sword slashing, footsteps, nature ambience, etc.) doesn't actually work upon loading the world, but only works upon dying or teleporting to a far away location.
Upon troubleshooting and doing /kill on purpose, I noticed that this fixes sound distance effects such as muffled noises and echoing & nature ambience but doesn't fix footsteps, tool switching, and other noises. The game itself doesn't crash and there's no other problems that I can seem to find... the sounds just seem to turn on and off when they want to. My mod list is as follows:
Thanks for your help! If there's any other information you need to troubleshoot please let me know.