Will cause additional sounds to play if a player is wearing armor. The sounds are derived from the equip sounds from the item definition.
Walking when it is raining will generate a splash sound.
Walking over a waterlogged block will generate a splash sound.
Walking through dense brush will generate brush sounds.
No plans to bring in the full footstep experience. Presence Footsteps is what you need for that. FYI - the footstep code in Dynamic Surroundings started with Presence Footsteps way back when.
NOTE: Does not apply to mobs. For whatever reason each mob has a different hook for playing step sounds. Why Microsoft, why?
No plans to bring in the full footstep experience. Presence Footsteps is what you need for that. FYI - the footstep code in Dynamic Surroundings started with Presence Footsteps way back when.
NOTE: Does not apply to mobs. For whatever reason each mob has a different hook for playing step sounds. Why Microsoft, why?